Why is the 1 red in the game Trouble?
In our game of Trouble, rolling a 1 meant that the other players could bring a piece out of home but it doesn’t affect the player that rolled.
Can you jump over your own piece in Trouble?
There is nothing in the rules that says you can’t jump over your own piece.
What does the 1 do in trouble?
Answer: When someone “pops” a red number one, that player’s turn ends, and everyone else gets to move a new marker out onto the playing board. It speeds up the game play. Failed to get answers.
What do the two X’s mean in trouble?
XX If you land on Double Trouble space by exact count, you take another turn!( But if you pop a 6 and land on Double Trouble, you take only one additional turn, not two.)
What happens if you land on your own peg in trouble?
You cannot land on your own pegs. The Finish Line: When a peg has moved once around the gameboard, it enters its matching color FINISH line. A peg can not go around the gameboard more than once.
What number do you need to get out in trouble?
6
On your first turn, you must pop a number 6 to move one of your pegs out of HOME and into START on the playing track. You pop only once. If you do not pop a 6 on your first turn you cannot move any of your pegs and must wait until your next turn to try again. Once you pop a 6, move one of your pegs into START.
What do the X’s mean on the trouble board?
What happens when you get the genie in frustration?
Smug little Genie! All this sounds very good, but kills the game. It slows the game play down as you have to look at two dice, and it just increases the luck of the game, especially in a 2-player game, where one player can become untouchable for the majority of the game.
What are the rules for the trouble game?
According to the Trouble rules, if you want to win the game, then you need to be the first person in your group to move all of your pegs into the Finish line. You’ll have to roll the exact number of spaces required to move your pieces into the empty “Finish” spot.
What are the rules for the Red 1?
The rule for the Red-1 is a game flaw: YOU CANNOT WIN if you need to move your last piece one space. Our family allows you to move one space only if it is to win the game. Jed – I have read the official rules over and over and do not see where you come up with forfeiting your turn if you pop a 6 but cannot move 6 spaces…?
How old do you have to be to play Trouble?
The game can be played by a minimum of 2 to a maximum of 4 players, and is suitable for children above the age of 5. It consists of the Trouble game board, 16 playing pegs categorized into 4 colors, a plastic game unit with the Pop-O-Matic die roller, and 4 rubber feet.
How many pegs are on a trouble board?
It consists of the Trouble game board, 16 playing pegs categorized into 4 colors, a plastic game unit with the Pop-O-Matic die roller, and 4 rubber feet. The board needs to be assembled before beginning play. To assemble, turn the plastic unit upside down, then turn the game board upside down and place it exactly over the plastic unit.