How do you beat Maria Hill race?

Just park something in front of NPCs you intend to race. As much as possible, try to keep your side of the track clear. Then, when you start the race, she’ll run into it and give you an advantage. This is obviously much, much easier on the ground, but it is doable on her track.

How many races are there in Lego Marvel superheroes?

There are 27 races scattered throughout Chronopolis. Completion of each race with a gold medal awards you with a character card. Every area of Chronopolis except Knowhere and Kang’s Citadel is accessible after completing Level 5, ‘Hydra Hijinks’.

How do you unlock Maria Hill in Lego Marvel superheroes?

In order to unlock Maria Hill you must complete all 3 missions. All 3 missions are located on the S.H.I.E.L.D. Helicarrier. The video also show a brief look at some gameplay with Maria Hill so you can see what her abilities are.

Who is the most powerful character in Lego Marvel Avengers?

Stan Lee is the most powerful character in Lego Marvel Superheroes! With own Hulk form, Spidey Sense, Stretchyness, Cyclops Laser Eyes and Wolverine’s Claws!

How do you race in Lego Marvel superheroes?

Races | Maps LEGO Marvel Super Heroes Guide

  1. 1 – Complete the race in the designated time with any flying character.
  2. 2 – Obtain a land vehicle and complete the race in the designated time.
  3. 3 – Stand at the designated spot and fly up with any flying character, reaching two checkpoints in the designated time.

What are the codes for Lego Marvel superheroes 2?

LEGO Marvel Superheroes 2 – Cheat Codes

  • Antman — BCR7QJ.
  • Captain Britain — M68P3L.
  • Crimson Dynamo — CDS278.
  • Darkstar — S947TP.
  • Giant-Man (Hank Pym) — GAVK9R.
  • Green Goblin — XG7SAL.
  • Baby Groot — QG3VH9.
  • Hawkeye — G6K2VM.

How do you fly in Lego Marvel superheroes?

You can only fly forward and various degrees of forward-left and forward-right. If you want to turn on a dime, you have to stop completely, rotate the camera to look where you want to go, and fly forward. While using the stick to fly forward, you adjust pitch (pointing up or down) by using the jump or “down” button.