What do you find in Vault 15?

Rats, rats and more rats! This area has a layout much like Vault 13. Here most people will get their first armor….Living quarters

  • One hunting rifle.
  • One leather jacket.
  • 30 .223 FMJ.
  • One rope.

How many ropes do you need for Vault 15?

One in Vault 15 on the second floor. Three on the table in the merchants room inside The Cathedral.

What was Vault 15’s experiment?

Like many of the vaults, Vault 15 was part of Vault-Tec’s grand social experiment. The situation caused by the experiment led to a great schism, during which four groups ultimately left the vault to brave the wastes during the spring of 2141.

Where is the crowbar in Vault 15?

One is located in a dead-end corridor in Vault 15, near the entrance to the caved-in command center. One is located in the desk in the bottom-left room of the Crash House. One is located in the bottom right house in Adytum, inside the bookshelf.

What do I do after Vault 15?

After coming out of Vault 15 empty handed, travel to Shady Sands Ask Ian for directions. Enter the large building labeled Water Merchants, and speak to the Master Water Merchant. If pressed about Necropolis she will reveal its location. Alternatively, Miss Stapleton sells a holodisk with the location of Necropolis.

Is Fallout 1 timed?

No. The time limit is very generous and you can do virtually anything in the alloted time.

What weapons can IAN use?

He can use knives, pistols, and SMGs. He is effective with a 10mm SMG early on but becomes a liability with it when more companions join. Very capable with the . 223 pistol and a 14mm pistol.

How do you get to the 2nd floor in Vault 15?

To get to the second floor, you need a rope. Use it on the elevator, and you can climb down to reach the living quarters of the vault. Kill the rats in the second floor and enter the room with the locker, which contains a Leather Jacket and some rope.

Can you sleep Fallout 1?

The player character can rest to recover their health in almost any place, as long as they’re not in combat, using the Pip-Boy 2000 alarm clock function. On the top left of the Pip-Boy screen, a bell icon is next to the date and time. By clicking on the bell, one can choose between several options to rest.

Is there a merchant in Shady Sands?

Duc is a wandering merchant found near Shady Sands around 2161.

What is the time limit on fallout?

The player character initially has 150 days (4 to 5 months, according to the overseer) before the Vault’s water supply runs out. This time limit can be extended by 100 days if they commission merchants in the Hub to send water caravans to Vault 13.

What is a water chip 60 seconds?

Trivia. The Stranger won’t give anything to the player if he/she gave him a water bottle but also has an undamaged Gas Mask. The Stranger asking for a water chip and a gas mask in return of a water bottle, is a reference to his/her mission of finding the water chip and the need of a gas mask to survive in the wasteland …

Which is the best strategy for Fallout Vault 15?

Fallout/Vault 15 1 Shack entrance 2 Vault Caves and Entrance 3 Living Quarters 4 Command Center More

What do you need to know about vault 15?

Vault 15 – The Vault Fallout Wiki – Everything you need to know about Fallout 76, Fallout 4, New Vegas and more! Find the Water Chip. Complete Deal with NCR. Give Spy Holodisk to authority in NCR. My life was very boring. I was raised in a Vault. I lived there for many years. Unfortunately, we were crowded and life was very bad.

Where is the manhole in Fallout Vault 15?

Get to the Vault Command Center. When you enter the vault area, you’ll notice a small shack in the middle of nowhere. Enter it, and you’ll see a manhole. Go down the manhole to enter the Vault 15 cavern.

Where do you get flares in Fallout Vault 15?

When you enter the vault, kill all of the rats and get the flares from the locker in the first hallway and some healing items from the locker in the eastern hospital room. To get to the second floor, you need a rope. Use it on the elevator, and you can climb down to reach the living quarters of the vault.